26 #include <ASCII_Lib.h>
27 #include <color_def.h>
29 #include <int_point.h>
169 Character(std::vector<int> _stats,
int _x,
int _y,
Tile _sprite,
MiscType _corpse,
int _chunk_x,
int _chunk_y,
int _depth,
int _morality,
int _speed);
181 Character(
int _x,
int _y,
int _chunk_x,
int _chunk_y,
int _depth);
476 void set_stat(
int stat,
int amount);
538 std::vector<int> stats;
562 Main_Character(std::vector<int> _stats,
int _x,
int _y,
Tile _sprite,
MiscType _corpse,
int _chunk_x,
int _chunk_y,
int _depth,
int _morality,
int _speed);
Character()
Definition: character.cpp:24
int damage_dealt(Character *_chara)
float get_armor_dam(int body_part, int type)
Definition: character.cpp:292
int get_armor_hit(int body_part, int type)
Definition: character.cpp:280
int inventory_size
Definition: character.h:96
void take_damage(int damage)
Definition: character.cpp:85
void set_x(int _x)
Definition: character.cpp:188
std::vector< int > stats
Definition: character.h:59
Definition: character.h:42
void drop_item(Item *item)
Definition: character.cpp:113
int get_moral()
Definition: character.cpp:275
int speed
Definition: character.h:146
int get_current_stat(int)
Definition: character.cpp:340
Item * get_corpse()
Definition: character.cpp:247
int get_chunk_x()
Definition: character.cpp:212
void set_chunk_y(int _chunk_y)
Definition: character.cpp:237
void pass_out()
Definition: character.cpp:355
void remove_all()
Definition: character.cpp:179
Main_Character()
Definition: main_character.cpp:25
void act(long ms)
Definition: character.cpp:60
int get_chunk_y()
Definition: character.cpp:217
void reduce_endurance(int factor)
Definition: character.cpp:365
void set_chunk(IntPoint _chunk)
Definition: character.cpp:227
int depth
Definition: character.h:115
IntPoint get_chunk()
Definition: character.cpp:222
void set_stat(int stat, int amount)
Definition: character.cpp:335
void remove_item(int item)
Definition: character.cpp:161
void gain_endurance(int factor)
Definition: character.cpp:377
int get_y()
Definition: character.cpp:204
std::vector< int > current_stats
Definition: character.h:67
Character * get_target()
Definition: character.cpp:260
void attack(Character *_chara)
Definition: character.cpp:89
Definition: character.h:551
Item * corpse
Definition: character.h:110
Definition: character.h:530
bool conscious
Definition: character.h:133
Definition: int_point.h:26
Character * target
Definition: character.h:128
std::vector< Item * > equipment
Definition: character.h:89
Tile get_char()
Definition: character.cpp:243
void set_target(Character *_target)
Definition: character.cpp:255
void set_y(int _y)
Definition: character.cpp:192
void set_depth(int)
Definition: character.cpp:196
std::vector< Item * > * get_inventory()
Definition: character.cpp:98
int get_max_hp()
Definition: character.cpp:265
bool is_conscious()
Definition: character.cpp:360
void set_current_stat(int stat, int amount)
Definition: character.cpp:345
std::vector< Item * > inventory
Definition: character.h:82
int get_depth()
Definition: character.cpp:251
int get_x()
Definition: character.cpp:200
int x
Definition: character.h:72
IntPoint get_coords()
Definition: character.cpp:208
std::vector< Item * > * get_equipment()
Definition: character.cpp:103
int get_cur_hp()
Definition: character.cpp:270
bool can_act()
Definition: character.cpp:388
int get_stat(int)
Definition: character.cpp:330
void destroy_item(Item *item)
Definition: character.cpp:132
void equip_item(Item *item)
Definition: character.cpp:144
int did_hit(Character *_chara)
long timer
Definition: character.h:138
IntPoint chunk
Definition: character.h:120
void set_chunk_x(int _chunk_x)
Definition: character.cpp:232
int y
Definition: character.h:77
void add_item(Item *new_item)
Definition: character.cpp:108
int moral
Definition: character.h:52
bool is_alive() const
Definition: character.cpp:77
void regain_consciousness()
Definition: character.cpp:350
Tile sprite
Definition: character.h:101
void consume_item(Item *item)
Definition: character.cpp:304