Roguelike
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Character Member List

This is the complete list of members for Character, including all inherited members.

act(long ms)Character
add_item(Item *new_item)Character
attack(Character *_chara)Character
can_act()Character
Character()Character
Character(std::vector< int > _stats, int _x, int _y, Tile _sprite, MiscType _corpse, int _chunk_x, int _chunk_y, int _depth, int _morality, int _speed)Character
Character(int _x, int _y, int _chunk_x, int _chunk_y, int _depth)Character
chunkCharacterprotected
consciousCharacterprotected
consume_item(Item *item)Character
corpseCharacterprotected
current_statsCharacterprotected
damage_dealt(Character *_chara)Character
depthCharacterprotected
destroy_item(Item *item)Character
did_hit(Character *_chara)Character
drop_item(Item *item)Character
drop_item(int item)Character
equip_item(Item *item)Character
equipmentCharacterprotected
gain_endurance(int factor)Character
get_armor_dam(int body_part, int type)Character
get_armor_hit(int body_part, int type)Character
get_char()Character
get_chunk()Character
get_chunk_x()Character
get_chunk_y()Character
get_coords()Character
get_corpse()Character
get_cur_hp()Character
get_current_stat(int)Character
get_depth()Character
get_equipment()Character
get_inventory()Character
get_max_hp()Character
get_moral()Character
get_stat(int)Character
get_target()Character
get_x()Character
get_y()Character
inventoryCharacterprotected
inventory_sizeCharacterprotected
is_alive() const Character
is_conscious()Character
moralCharacterprotected
pass_out()Character
reduce_endurance(int factor)Character
regain_consciousness()Character
remove_all()Character
remove_item(int item)Character
set_chunk(IntPoint _chunk)Character
set_chunk_x(int _chunk_x)Character
set_chunk_y(int _chunk_y)Character
set_current_stat(int stat, int amount)Character
set_depth(int)Character
set_stat(int stat, int amount)Character
set_target(Character *_target)Character
set_x(int _x)Character
set_y(int _y)Character
speedCharacterprotected
spriteCharacterprotected
statsCharacterprotected
take_damage(int damage)Character
targetCharacterprotected
timerCharacterprotected
xCharacterprotected
yCharacterprotected