Roguelike
 All Classes Namespaces Functions Variables Typedefs Friends Pages
ChunkLayer Member List

This is the complete list of members for ChunkLayer, including all inherited members.

add_item(Item *item)ChunkLayer
ChunkLayer() (defined in ChunkLayer)ChunkLayer
ChunkLayer(int _width, int _height) (defined in ChunkLayer)ChunkLayer
ChunkLayer(int _width, int _height, bool has_layer_below) (defined in ChunkLayer)ChunkLayer
ChunkLayer(const ChunkLayer &l) (defined in ChunkLayer)ChunkLayer
clear()ChunkLayer
down_stairChunkLayer
down_stairsChunkLayerprivate
equipmentChunkLayerprivate
get_equipment()ChunkLayer
get_ground()ChunkLayer
get_items()ChunkLayer
get_spawners()ChunkLayer
get_tile(int row, int col) const (defined in ChunkLayer)ChunkLayer
get_tile(IntPoint point) const (defined in ChunkLayer)ChunkLayer
get_tile_pointer(int row, int col)ChunkLayer
get_tile_pointer(IntPoint point) (defined in ChunkLayer)ChunkLayer
get_weapons()ChunkLayer
groundChunkLayerprivate
has_layer_belowChunkLayer
heightChunkLayer
itemsChunkLayerprivate
layer_dump()ChunkLayer
make_spawner(int depth)ChunkLayer
make_spawner(int depth, IntPoint point) (defined in ChunkLayer)ChunkLayer
make_stairs(bool has_layer_below)ChunkLayer
MAX_ROOMS (defined in ChunkLayer)ChunkLayerprivatestatic
num_roomsChunkLayer
operator=(const ChunkLayer &d)ChunkLayer
roomsChunkLayer
set_tile(int row, int col, Tile tile_type)ChunkLayer
set_tile(IntPoint point, Tile tile_type) (defined in ChunkLayer)ChunkLayer
spawner_loc (defined in ChunkLayer)ChunkLayer
spawnersChunkLayer
swap(const ChunkLayer &l)ChunkLayerprivate
tile_assertions(int row, int col) const ChunkLayerprivate
up_stair (defined in ChunkLayer)ChunkLayer
up_stairsChunkLayerprivate
weaponsChunkLayerprivate
widthChunkLayer