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Game Member List

This is the complete list of members for Game, including all inherited members.

act(long) (defined in Game)Game
anim_queueGameprivate
bresenham_lines (defined in Game)Gameprivate
buffer (defined in Game)Gameprivate
canvas (defined in Game)Gameprivate
change_depth(int, Character *) (defined in Game)Game
chunk_mapGameprivate
create_explosion(int x, int y, int chunk_x, int chunk_y) (defined in Game)Game
draw_visibility_lines() (defined in Game)Game
drop_item(Item *, Character *) (defined in Game)Game
enemy_at_loc(IntPoint, IntPoint) (defined in Game)Gameprivate
enemy_list (defined in Game)Gameprivate
Game() (defined in Game)Game
get_animations() (defined in Game)Game
get_buffer_coords(IntPoint, IntPoint) (defined in Game)Gameprivate
get_canvas() (defined in Game)Game
get_canvas_coords(IntPoint, IntPoint) (defined in Game)Gameprivate
get_current_chunk() (defined in Game)Game
get_enemies() (defined in Game)Game
get_item(Character *)Game
get_tile(int row, int col)Gameprivate
get_tile(IntPoint point)Gameprivate
get_vis_coords(IntPoint, IntPoint) (defined in Game)Game
get_vis_enemies() (defined in Game)Game
in_buffer(int row, int col)Gameprivate
in_range(IntPoint chunk, IntPoint coords, IntPoint range_chunk, IntPoint center, IntPoint radius)Gameprivate
init(const MapTileMatrix &, IntPoint) (defined in Game)Game
initializedGameprivate
is_initialized() (defined in Game)Game
is_paused() (defined in Game)Game
is_vis(IntPoint coords) (defined in Game)Game
item_at_coords(IntPoint, IntPoint, int)Gameprivate
main_char (defined in Game)Game
MapTileMatrix typedef (defined in Game)Gameprivate
move_char(int, int, Character *) (defined in Game)Game
out_of_bounds(IntPoint point)Gameprivate
out_of_bounds(int row, int col)Gameprivate
pause() (defined in Game)Game
pausedGameprivate
point_assertions(int row, int col)Gameprivate
recalculate_visibility_lines(int radius)Game
refresh() (defined in Game)Game
remove_targets(Character *enem) (defined in Game)Game
run_enemies(long)Game
run_spawners() (defined in Game)Game
set_tile(int row, int col, Tile *tile)Gameprivate
set_tile(IntPoint point, Tile *tile)Gameprivate
show_vis_items() (defined in Game)Game
spawn_enemy(int, int, int, int, int, int) (defined in Game)Game
teleport(int chunk_x, int chunk_y, int x, int y)Game
tick_animations(long delta_ms) (defined in Game)Game
tile_indexGameprivate
TileMatrix typedef (defined in Game)Gameprivate
TilePointerMatrix typedef (defined in Game)Gameprivate
toggle_pause() (defined in Game)Game
undo_visibility() (defined in Game)Game
unpause() (defined in Game)Game
update_buffer(IntPoint)Game
update_chunk_map(IntPoint) (defined in Game)Game
update_main_char_chunk()Gameprivate
world_mapGameprivate
~Game() (defined in Game)Game