This is the complete list of members for Game, including all inherited members.
| act(long) (defined in Game) | Game | |
| anim_queue | Game | private | 
| bresenham_lines (defined in Game) | Game | private | 
| buffer (defined in Game) | Game | private | 
| canvas (defined in Game) | Game | private | 
| change_depth(int, Character *) (defined in Game) | Game | |
| chunk_map | Game | private | 
| create_explosion(int x, int y, int chunk_x, int chunk_y) (defined in Game) | Game | |
| draw_visibility_lines() (defined in Game) | Game | |
| drop_item(Item *, Character *) (defined in Game) | Game | |
| enemy_at_loc(IntPoint, IntPoint) (defined in Game) | Game | private | 
| enemy_list (defined in Game) | Game | private | 
| Game() (defined in Game) | Game | |
| get_animations() (defined in Game) | Game | |
| get_buffer_coords(IntPoint, IntPoint) (defined in Game) | Game | private | 
| get_canvas() (defined in Game) | Game | |
| get_canvas_coords(IntPoint, IntPoint) (defined in Game) | Game | private | 
| get_current_chunk() (defined in Game) | Game | |
| get_enemies() (defined in Game) | Game | |
| get_item(Character *) | Game | |
| get_tile(int row, int col) | Game | private | 
| get_tile(IntPoint point) | Game | private | 
| get_vis_coords(IntPoint, IntPoint) (defined in Game) | Game | |
| get_vis_enemies() (defined in Game) | Game | |
| in_buffer(int row, int col) | Game | private | 
| in_range(IntPoint chunk, IntPoint coords, IntPoint range_chunk, IntPoint center, IntPoint radius) | Game | private | 
| init(const MapTileMatrix &, IntPoint) (defined in Game) | Game | |
| initialized | Game | private | 
| is_initialized() (defined in Game) | Game | |
| is_paused() (defined in Game) | Game | |
| is_vis(IntPoint coords) (defined in Game) | Game | |
| item_at_coords(IntPoint, IntPoint, int) | Game | private | 
| main_char (defined in Game) | Game | |
| MapTileMatrix typedef (defined in Game) | Game | private | 
| move_char(int, int, Character *) (defined in Game) | Game | |
| out_of_bounds(IntPoint point) | Game | private | 
| out_of_bounds(int row, int col) | Game | private | 
| pause() (defined in Game) | Game | |
| paused | Game | private | 
| point_assertions(int row, int col) | Game | private | 
| recalculate_visibility_lines(int radius) | Game | |
| refresh() (defined in Game) | Game | |
| remove_targets(Character *enem) (defined in Game) | Game | |
| run_enemies(long) | Game | |
| run_spawners() (defined in Game) | Game | |
| set_tile(int row, int col, Tile *tile) | Game | private | 
| set_tile(IntPoint point, Tile *tile) | Game | private | 
| show_vis_items() (defined in Game) | Game | |
| spawn_enemy(int, int, int, int, int, int) (defined in Game) | Game | |
| teleport(int chunk_x, int chunk_y, int x, int y) | Game | |
| tick_animations(long delta_ms) (defined in Game) | Game | |
| tile_index | Game | private | 
| TileMatrix typedef (defined in Game) | Game | private | 
| TilePointerMatrix typedef (defined in Game) | Game | private | 
| toggle_pause() (defined in Game) | Game | |
| undo_visibility() (defined in Game) | Game | |
| unpause() (defined in Game) | Game | |
| update_buffer(IntPoint) | Game | |
| update_chunk_map(IntPoint) (defined in Game) | Game | |
| update_main_char_chunk() | Game | private | 
| world_map | Game | private | 
| ~Game() (defined in Game) | Game | 
 1.8.8