This is the complete list of members for Game, including all inherited members.
act(long) (defined in Game) | Game | |
anim_queue | Game | private |
bresenham_lines (defined in Game) | Game | private |
buffer (defined in Game) | Game | private |
canvas (defined in Game) | Game | private |
change_depth(int, Character *) (defined in Game) | Game | |
chunk_map | Game | private |
create_explosion(int x, int y, int chunk_x, int chunk_y) (defined in Game) | Game | |
draw_visibility_lines() (defined in Game) | Game | |
drop_item(Item *, Character *) (defined in Game) | Game | |
enemy_at_loc(IntPoint, IntPoint) (defined in Game) | Game | private |
enemy_list (defined in Game) | Game | private |
Game() (defined in Game) | Game | |
get_animations() (defined in Game) | Game | |
get_buffer_coords(IntPoint, IntPoint) (defined in Game) | Game | private |
get_canvas() (defined in Game) | Game | |
get_canvas_coords(IntPoint, IntPoint) (defined in Game) | Game | private |
get_current_chunk() (defined in Game) | Game | |
get_enemies() (defined in Game) | Game | |
get_item(Character *) | Game | |
get_tile(int row, int col) | Game | private |
get_tile(IntPoint point) | Game | private |
get_vis_coords(IntPoint, IntPoint) (defined in Game) | Game | |
get_vis_enemies() (defined in Game) | Game | |
in_buffer(int row, int col) | Game | private |
in_range(IntPoint chunk, IntPoint coords, IntPoint range_chunk, IntPoint center, IntPoint radius) | Game | private |
init(const MapTileMatrix &, IntPoint) (defined in Game) | Game | |
initialized | Game | private |
is_initialized() (defined in Game) | Game | |
is_paused() (defined in Game) | Game | |
is_vis(IntPoint coords) (defined in Game) | Game | |
item_at_coords(IntPoint, IntPoint, int) | Game | private |
main_char (defined in Game) | Game | |
MapTileMatrix typedef (defined in Game) | Game | private |
move_char(int, int, Character *) (defined in Game) | Game | |
out_of_bounds(IntPoint point) | Game | private |
out_of_bounds(int row, int col) | Game | private |
pause() (defined in Game) | Game | |
paused | Game | private |
point_assertions(int row, int col) | Game | private |
recalculate_visibility_lines(int radius) | Game | |
refresh() (defined in Game) | Game | |
remove_targets(Character *enem) (defined in Game) | Game | |
run_enemies(long) | Game | |
run_spawners() (defined in Game) | Game | |
set_tile(int row, int col, Tile *tile) | Game | private |
set_tile(IntPoint point, Tile *tile) | Game | private |
show_vis_items() (defined in Game) | Game | |
spawn_enemy(int, int, int, int, int, int) (defined in Game) | Game | |
teleport(int chunk_x, int chunk_y, int x, int y) | Game | |
tick_animations(long delta_ms) (defined in Game) | Game | |
tile_index | Game | private |
TileMatrix typedef (defined in Game) | Game | private |
TilePointerMatrix typedef (defined in Game) | Game | private |
toggle_pause() (defined in Game) | Game | |
undo_visibility() (defined in Game) | Game | |
unpause() (defined in Game) | Game | |
update_buffer(IntPoint) | Game | |
update_chunk_map(IntPoint) (defined in Game) | Game | |
update_main_char_chunk() | Game | private |
world_map | Game | private |
~Game() (defined in Game) | Game |