This is the complete list of members for Main_Character, including all inherited members.
act(long ms) | Character | |
add_item(Item *new_item) | Character | |
attack(Character *_chara) | Character | |
can_act() | Character | |
Character() | Character | |
Character(std::vector< int > _stats, int _x, int _y, Tile _sprite, MiscType _corpse, int _chunk_x, int _chunk_y, int _depth, int _morality, int _speed) | Character | |
Character(int _x, int _y, int _chunk_x, int _chunk_y, int _depth) | Character | |
chunk | Character | protected |
conscious | Character | protected |
consume_item(Item *item) | Character | |
corpse | Character | protected |
current_stats | Character | protected |
damage_dealt(Character *_chara) | Character | |
depth | Character | protected |
destroy_item(Item *item) | Character | |
did_hit(Character *_chara) | Character | |
drop_item(Item *item) | Character | |
drop_item(int item) | Character | |
equip_item(Item *item) | Character | |
equipment | Character | protected |
gain_endurance(int factor) | Character | |
get_armor_dam(int body_part, int type) | Character | |
get_armor_hit(int body_part, int type) | Character | |
get_char() | Character | |
get_chunk() | Character | |
get_chunk_x() | Character | |
get_chunk_y() | Character | |
get_coords() | Character | |
get_corpse() | Character | |
get_cur_hp() | Character | |
get_current_stat(int) | Character | |
get_depth() | Character | |
get_equipment() | Character | |
get_inventory() | Character | |
get_max_hp() | Character | |
get_moral() | Character | |
get_stat(int) | Character | |
get_target() | Character | |
get_x() | Character | |
get_y() | Character | |
inventory | Character | protected |
inventory_size | Character | protected |
is_alive() const | Character | |
is_conscious() | Character | |
Main_Character() | Main_Character | |
Main_Character(std::vector< int > _stats, int _x, int _y, Tile _sprite, MiscType _corpse, int _chunk_x, int _chunk_y, int _depth, int _morality, int _speed) | Main_Character | |
moral | Character | protected |
pass_out() | Character | |
reduce_endurance(int factor) | Character | |
regain_consciousness() | Character | |
remove_all() | Character | |
remove_item(int item) | Character | |
set_chunk(IntPoint _chunk) | Character | |
set_chunk_x(int _chunk_x) | Character | |
set_chunk_y(int _chunk_y) | Character | |
set_current_stat(int stat, int amount) | Character | |
set_depth(int) | Character | |
set_stat(int stat, int amount) | Character | |
set_target(Character *_target) | Character | |
set_x(int _x) | Character | |
set_y(int _y) | Character | |
speed | Character | protected |
sprite | Character | protected |
stats | Character | protected |
take_damage(int damage) | Character | |
target | Character | protected |
timer | Character | protected |
x | Character | protected |
y | Character | protected |