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corruptible_pblind_db.h
1 
23 #ifndef _CORRUPTIBLE_PBLIND_DB_H
24 #define _CORRUPTIBLE_PBLIND_DB_H
25 
26 #include <procedurally_blind_db.h>
27 
36 namespace corruptible_pblind_db {
60  void corrupt_corners(vector<IntPoint> corners);
61 
99  void corrupt_walls();
100 
109  void build_dungeon(int width, int height, int target, ChunkLayer &cl );
110 };
111 
112 #endif
Definition: corruptible_pblind_db.cpp:29
void build_dungeon(int width, int height, int target, ChunkLayer &cl)
Definition: corruptible_pblind_db.cpp:100
Definition: chunk_layer.h:10