23 #ifndef _CORRUPTIBLE_PBLIND_DB_H
24 #define _CORRUPTIBLE_PBLIND_DB_H
26 #include <procedurally_blind_db.h>
60 void corrupt_corners(vector<IntPoint> corners);
Definition: corruptible_pblind_db.cpp:29
void build_dungeon(int width, int height, int target, ChunkLayer &cl)
Definition: corruptible_pblind_db.cpp:100
Definition: chunk_layer.h:10