25 #include <int_point.h>
26 #include <bresenham.h>
28 #include <chunk_layer.h>
31 #include <settlement.h>
35 typedef std::vector<std::vector<Tile> > TileMatrix;
36 bool smoothing_pass(
int threshold,
Tile tile_type,
int num);
47 void build_water_overworld(
ChunkLayer& ground);
53 void build_beach_overworld(
ChunkLayer& ground);
59 void build_forest_overworld(
ChunkLayer& ground);
Definition: overworld_gen.cpp:52
Definition: chunk_layer.h:10