#include <item.h>
Public Member Functions | |
Equipment (int _rarity, int _weight, Tile _sprite, std::string _name, IntPoint _coords, int bp, int t) | |
Equipment (IntPoint _coords, EquipType eqp) | |
void | perform_action () |
int | get_body_part () |
int | get_hit (int type) |
float | get_dam (int type) |
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Item (IntPoint _coords) | |
Item (int _rarity, int _weight, Tile _sprite, std::string _name, IntPoint _coords) | |
int | get_weight () |
Tile * | get_sprite () |
IntPoint | get_coords () |
void | set_coords (IntPoint _c) |
std::string | get_name () |
int | get_rarity () |
std::string | get_description () |
int | get_size () |
Protected Attributes | |
int | body_part |
int | type |
std::vector< int > | to_hit |
std::vector< float > | to_dam |
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std::string | name |
std::string | description |
int | weight |
IntPoint | coords |
Tile | sprite |
int | rarity |
int | size |
Additional Inherited Members | |
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bool | can_equip |
bool | can_use |
bool | can_wield |
bool | can_consume |
The class responsible for creating equipiment. Equipment refers to anything wearable on the body.
Equipment::Equipment | ( | int | _rarity, |
int | _weight, | ||
Tile | _sprite, | ||
std::string | _name, | ||
IntPoint | _coords, | ||
int | bp, | ||
int | t | ||
) |
The constructor for the equipment.
_rarity | Sets the rarity of the equipment. |
_weight | Sets the weight of the equipment. |
_sprite | Sets the sprite for the equipment. |
_name | Sets the name of the equipment. |
_coords | Sets the coordinates of the equipments. |
bp | Sets the body_part for the equipment. |
t | Sets the type of the equipment. |
ac | Sets the armor_class of the equipment. |
Constructor for the equipment. This is the normally used constructor, relying on the defined EquipTypes and taking a set of coordinates.
_coords | Sets the coordinates of the equipment. |
eqp | THe template for the equipment. |
int Equipment::get_body_part | ( | ) |
Public accessor for body_part.
float Equipment::get_dam | ( | int | type | ) |
Public accessor for to_dam.
int Equipment::get_hit | ( | int | type | ) |
Public accessor for to_hit.
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virtual |
For performaing an action other than increasing the armor class.
Implements Item.
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protected |
Which body part the equipment will be worn on. This corresponds to the index in the Characters equipment
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protected |
Determines the damage bonus gained from the equipment.
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protected |
Determines hit bonus gained from the equipment.
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protected |
Determines which type of armor it is.