Here is a list of all documented class members with links to the class documentation for each member:
- s -
- seen
: Tile
- selection
: Menu
- serialize()
: Chunk
- serialize_all()
: ChunkMatrix
- set_chunk()
: Character
- set_chunk_x()
: Character
- set_chunk_y()
: Character
- set_coords()
: Item
- set_current_stat()
: Character
- set_depth()
: Character
- set_land_or_water()
: WorldMap
- set_offset()
: ChunkMatrix
- set_stat()
: Character
- set_target()
: Character
- set_tile()
: Chunk
, ChunkLayer
, Game
- set_x()
: Character
- set_y()
: Character
- Settlement()
: Settlement
- settlement_from_bst()
: Settlement
- shift_matrix()
: ChunkMatrix
- should_exit()
: Menu
- sight
: Enemy
, EnemyType
- sight_tiles()
: Enemy
- size
: ConsumableType
, EquipType
, Item
, MiscType
, WeaponType
- smoothing_pass()
: WorldMap
- spawn()
: DebugConsole
- spawn_creep()
: Spawner
- spawners
: ChunkLayer
- speed
: Character
, EnemyType
- spooked
: Enemy
- sprite
: Actor
, Character
, ConsumableType
, EnemyType
, EquipType
, Item
, MiscType
, WeaponType
- starting_noise()
: WorldMap
- StartMenu()
: StartMenu
- stat
: ConsumableType
- stat_modified
: Consumable
- stats
: Character
, EnemyType
- step()
: Animation
- surrounding_walls()
: Building
- swap()
: ChunkLayer