int chunk_meta::chunk_type_id |
The ID of this chunk's map type
An integer representing chunk depth. Chunk depth is equal to the number of dungeons beneath the overworld. This means that ocean and sand tiles have a depth of 0. If a chunk consists of a forest tile with 4 dungeons below it, the chunk has a depth of 4.
This chunk's height in tiles (the number of rows)
This chunk's width in tiles (the number of columns).
int chunk_meta::world_col |
The index of the chunk's column on the world map.
int chunk_meta::world_row |
The index of the chunk's row on the world map.
The documentation for this struct was generated from the following file: