- g -
- gain_endurance()
: Character
- generate_beaches()
: WorldMap
- generate_buildings()
: Block
- generate_equipment()
: Enemy
- generate_land_mass()
: WorldMap
- generate_tree()
: BSpaceTree
- generate_weapon()
: Enemy
- get_actors()
: Frame
- get_amount()
: Consumable
- get_armor_dam()
: Character
- get_armor_hit()
: Character
- get_body_part()
: Equipment
- get_buildings()
: Block
- get_center_chunk()
: ChunkMatrix
- get_char()
: Character
- get_chunk()
: Character
- get_chunk_abs()
: ChunkMatrix
- get_chunk_x()
: Character
- get_chunk_y()
: Character
- get_coords()
: Character
, Item
- get_corpse()
: Character
- get_cur_hp()
: Character
- get_current_stat()
: Character
- get_dam()
: Equipment
- get_damage()
: Weapon
- get_depth()
: Character
, Chunk
, Spawner
- get_description()
: Item
- get_done()
: Animation
- get_down_stair()
: Chunk
- get_equipment()
: Character
, ChunkLayer
- get_extra_lines()
: Menu
- get_floor()
: Building
, Chunk
- get_floor_plan()
: Building
- get_font()
: FontMenu
- get_fov()
: Enemy
- get_frame()
: Animation
- get_ground()
: ChunkLayer
- get_height()
: Block
, Building
- get_hit()
: Equipment
- get_id()
: Enemy
, Menu
- get_inventory()
: Character
- get_item()
: Game
- get_items()
: Chunk
, ChunkLayer
- get_map()
: WorldMap
- get_max_hp()
: Character
- get_message()
: DebugConsole
- get_moral()
: Character
- get_name()
: Item
- get_next_step()
: Enemy
- get_offset()
: ChunkMatrix
- get_rarity()
: Item
- get_screen()
: Menu
- get_selection()
: Menu
- get_sight()
: Enemy
- get_size()
: Item
- get_smallest_f()
: Enemy
- get_spawner()
: Chunk
- get_spawners()
: ChunkLayer
- get_spooked()
: Enemy
- get_sprite()
: Item
- get_stat()
: Character
, Consumable
- get_sur_coords()
: Enemy
- get_target()
: Character
- get_tile()
: Chunk
, Game
- get_tile_pointer()
: ChunkLayer
- get_type()
: Chunk
, Consumable
, Weapon
- get_up_stair()
: Chunk
- get_wall()
: Building
- get_weapons()
: ChunkLayer
- get_weight()
: Item
- get_width()
: Block
, Building
- get_world_loc()
: Chunk
- get_x()
: Actor
, Block
, Building
, Character
, Spawner
- get_y()
: Block
, Building
, Character
, Spawner
- GUI()
: GUI